{$CLEO .cm}
0247: load_model 6959
0247: load_model 3915
0247: load_model 8185
0247: load_model 3452
0247: load_model 18228
0247: load_model 791
0247: load_model 3894
0247: load_model 16601
0247: load_model 8650
0247: load_model 3578
0247: load_model 8555
0247: load_model 734
0247: load_model 5999
0247: load_model 7910
0247: load_model 7911
038B: load_requested_models


00A1: put_actor $PLAYER_ACTOR at 5074.71094 5043.44629 12.0105 

029B: 1@ = init_object 6959 at 5074.71094 5043.44629 12.0105 // object (vegasNbball1) (1)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 0.0
029B: 2@ = init_object 3915 at 5056.9951 5045.1367 12.177 // object (snowover03) (1)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 179.995
029B: 3@ = init_object 3915 at 5056.99512 5086.61621 12.177 // object (snowover03) (1)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 179.995
029B: 4@ = init_object 3915 at 5056.99512 5127.84766 12.177 // object (snowover03) (1)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 179.995
029B: 5@ = init_object 3915 at 5056.99512 5169.21582 12.177 // object (snowover03) (1)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 179.995
029B: 6@ = init_object 6959 at 5074.7109 5083.376 12.0105 // object (vegasNbball1) (1)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 0.0
029B: 7@ = init_object 6959 at 5074.71094 5123.3584 12.0105 // object (vegasNbball1) (1)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 0.0
029B: 8@ = init_object 6959 at 5074.71094 5163.33887 12.0105 // object (vegasNbball1) (1)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 0.0
029B: 9@ = init_object 6959 at 5074.71094 5203.07129 12.0105 // object (vegasNbball1) (1)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 0.0
029B: 10@ = init_object 6959 at 5074.71094 5242.5498 12.0105 // object (vegasNbball1) (1)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 0.0
029B: 11@ = init_object 8185 at 5066.02832 5104.19238 12.9105 // object (vgsSredbrix02) (1)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 179.995
029B: 12@ = init_object 3452 at 5058.08203 5048.80078 19.9131 // object (bballintvgn1) (1)
0453: set_object 12@ XY_rotation 343.998 0.0 angle 270.0
029B: 13@ = init_object 6959 at 5115.89355 5242.79688 12.0105 // object (vegasNbball1) (1)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 0.0
029B: 14@ = init_object 6959 at 5157.125 5243.04785 12.0105 // object (vegasNbball1) (1)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 0.0
029B: 15@ = init_object 6959 at 5198.1084 5242.79883 12.0105 // object (vegasNbball1) (1)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 0.0
029B: 16@ = init_object 6959 at 5198.1084 5202.90234 12.0105 // object (vegasNbball1) (1)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 0.0
029B: 17@ = init_object 6959 at 5198.1084 5163.16992 12.0105 // object (vegasNbball1) (1)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 0.0
029B: 18@ = init_object 6959 at 5074.71094 5003.46191 12.0105 // object (vegasNbball1) (1)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 0.0
029B: 19@ = init_object 6959 at 5115.43945 5003.46191 12.0105 // object (vegasNbball1) (1)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 0.0
029B: 20@ = init_object 6959 at 5115.43945 5043.27441 12.0105 // object (vegasNbball1) (1)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 0.0
029B: 21@ = init_object 6959 at 5115.43945 5083.01172 12.0105 // object (vegasNbball1) (1)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 0.0
029B: 22@ = init_object 6959 at 5115.43945 5122.99805 12.0105 // object (vegasNbball1) (1)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 0.0
029B: 23@ = init_object 6959 at 5156.42285 5122.99805 12.0105 // object (vegasNbball1) (1)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 0.0
029B: 24@ = init_object 6959 at 5196.90625 5123.49805 12.0105 // object (vegasNbball1) (1)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 0.0
029B: 25@ = init_object 3915 at 5056.99512 5210.44434 12.1906 // object (snowover03) (1)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 179.995
029B: 26@ = init_object 3915 at 5056.99512 5251.6709 12.1906 // object (snowover03) (1)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 179.995
029B: 27@ = init_object 3915 at 5109.47559 5258.6709 12.1906 // object (snowover03) (1)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 90.0
029B: 28@ = init_object 3915 at 5150.95605 5258.6709 12.1906 // object (snowover03) (1)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 90.0
029B: 29@ = init_object 3915 at 5192.18457 5258.6709 12.1906 // object (snowover03) (1)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 90.0
029B: 30@ = init_object 8185 at 5066.04883 5282.86035 12.9105 // object (vgsSredbrix02) (2)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 179.995
029B: 31@ = init_object 8185 at 5155.5127 5249.81641 12.9105 // object (vgsSredbrix02) (3)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 90.0
029B: 34@ = init_object 3452 at 5058.08203 5078.39551 19.9131 // object (bballintvgn1) (5)
0453: set_object 34@ XY_rotation 343.998 0.0 angle 270.0
029B: 35@ = init_object 3452 at 5058.08154 5107.98975 19.9131 // object (bballintvgn1) (6)
0453: set_object 35@ XY_rotation 344.0 0.0 angle 270.0
029B: 36@ = init_object 3452 at 5058.08105 5137.58398 19.9131 // object (bballintvgn1) (7)
0453: set_object 36@ XY_rotation 343.998 0.0 angle 270.0
029B: 37@ = init_object 3452 at 5058.08057 5167.17822 19.9131 // object (bballintvgn1) (8)
0453: set_object 37@ XY_rotation 344.0 0.0 angle 270.0
029B: 38@ = init_object 3452 at 5058.08008 5196.77246 19.9131 // object (bballintvgn1) (9)
0453: set_object 38@ XY_rotation 344.0 0.0 angle 270.0
029B: 39@ = init_object 3452 at 5058.0791 5226.36621 19.9131 // object (bballintvgn1) (10)
0453: set_object 39@ XY_rotation 343.993 0.0 angle 270.0
029B: 40@ = init_object 18228 at 5062.96973 5277.02246 17.4455 // object (cunt_rockgp2_21) (1)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 354.0
029B: 41@ = init_object 18228 at 5111.7021 5289.2725 17.4455 // object (cunt_rockgp2_21) (2)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 317.994
029B: 42@ = init_object 3915 at 5104.48047 5259.6709 6.1906 // object (snowover03) (1)
0453: set_object 42@ XY_rotation 0.0 38.0 angle 270.0
029B: 43@ = init_object 3915 at 5077.49512 5247.1709 4.9406 // object (snowover03) (1)
0453: set_object 43@ XY_rotation 0.0 37.996 angle 295.995
029B: 44@ = init_object 3915 at 5080.24512 5270.91406 15.6906 // object (snowover03) (1)
0453: set_object 44@ XY_rotation 0.0 37.991 angle 295.994
029B: 45@ = init_object 791 at 5064.57129 5287.57813 -6.7615 // object (vbg_fir_copse) (1)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 0.0
029B: 46@ = init_object 791 at 5115.55078 5285.57813 -22.0033 // object (vbg_fir_copse) (2)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 86.0
029B: 47@ = init_object 18228 at 5054.21973 5287.52246 21.9455 // object (cunt_rockgp2_21) (3)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 353.996
029B: 48@ = init_object 18228 at 5158.43262 5281.27246 17.4455 // object (cunt_rockgp2_21) (4)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 307.991
029B: 49@ = init_object 3915 at 5218.42188 5206.44531 12.1906 // object (snowover03) (1)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 0.0
029B: 50@ = init_object 3915 at 5218.42188 5165.7168 12.1906 // object (snowover03) (1)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 0.0
029B: 51@ = init_object 3915 at 5218.42188 5125.23926 12.1906 // object (snowover03) (1)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 0.0
029B: 52@ = init_object 3915 at 5168.18652 5101.24414 12.1906 // object (snowover03) (1)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 270.0
029B: 53@ = init_object 8185 at 5209.16113 5163.85449 12.9105 // object (vgsSredbrix02) (4)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 0.0
029B: 54@ = init_object 8185 at 5112.07129 5021.13477 12.9105 // object (vgsSredbrix02) (5)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 348.78
029B: 55@ = init_object 3894 at 5177.9624 5259.98828 13.2916 // object (lib_street11) (1)
0453: set_object 55@ XY_rotation 20.0 0.0 angle 354.0
029B: 56@ = init_object 3894 at 5203.70117 5247.49512 13.2916 // object (lib_street11) (2)
0453: set_object 56@ XY_rotation 19.995 0.0 angle 305.996
029B: 57@ = init_object 18228 at 5236.15234 5281.26855 22.1955 // object (cunt_rockgp2_21) (5)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 307.991
029B: 58@ = init_object 3894 at 5205.45117 5223.50586 13.2916 // object (lib_street11) (3)
0453: set_object 58@ XY_rotation 19.99 0.0 angle 267.991
029B: 59@ = init_object 18228 at 5254.14453 5231.79004 21.9455 // object (cunt_rockgp2_21) (6)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 271.989
029B: 60@ = init_object 791 at 5188.52051 5289.07813 -6.7594 // object (vbg_fir_copse) (3)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 85.995
029B: 61@ = init_object 791 at 5269.23633 5265.34375 -3.7604 // object (vbg_fir_copse) (4)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 19.995
029B: 62@ = init_object 791 at 5241.24316 5212.37305 4.7396 // object (vbg_fir_copse) (5)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 19.99
029B: 63@ = init_object 16601 at 5090.39355 5225.06006 11.5891 // object (by_fuel07) (1)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 0.0
029B: 64@ = init_object 16601 at 5185.02441 5225.06348 11.5891 // object (by_fuel07) (2)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 0.0
029B: 65@ = init_object 16601 at 5185.05566 5134.76172 11.5891 // object (by_fuel07) (3)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 345.37
029B: 66@ = init_object 16601 at 5089.2666 5024.18848 11.5891 // object (by_fuel07) (5)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 0.0
029B: 67@ = init_object 8650 at 5089.23145 5040.06934 13.0946 // object (shbbyhswall06_lvs) (1)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 180.0
029B: 68@ = init_object 8650 at 5089.23145 5070.51953 13.0946 // object (shbbyhswall06_lvs) (2)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 180.0
029B: 69@ = init_object 8650 at 5089.23145 5100.97754 13.0946 // object (shbbyhswall06_lvs) (3)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 180.0
029B: 70@ = init_object 8650 at 5089.23145 5131.44922 13.0946 // object (shbbyhswall06_lvs) (4)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 180.0
029B: 71@ = init_object 8650 at 5089.23145 5161.92188 13.0946 // object (shbbyhswall06_lvs) (5)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 180.0
029B: 72@ = init_object 8650 at 5089.23145 5192.40723 13.0946 // object (shbbyhswall06_lvs) (6)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 180.0
029B: 73@ = init_object 8650 at 5089.24512 5210.22949 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 180.0
029B: 74@ = init_object 8185 at 5221.40723 5110.17676 12.9105 // object (vgsSredbrix02) (6)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 270.0
029B: 75@ = init_object 16601 at 5130.7793 5109.11426 11.5891 // object (by_fuel07) (6)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 0.0
029B: 76@ = init_object 8185 at 5066.01465 5004.23535 12.9105 // object (vgsSredbrix02) (1)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 179.995
029B: 77@ = init_object 8185 at 5066.01465 4986.24121 12.9105 // object (vgsSredbrix02) (1)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 270.0
029B: 78@ = init_object 3915 at 5056.99512 5004.16016 12.177 // object (snowover03) (1)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 179.995
029B: 79@ = init_object 3915 at 5120.98145 5004.63574 12.177 // object (snowover03) (1)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 359.995
029B: 80@ = init_object 3915 at 5125.22852 5038.86426 12.177 // object (snowover03) (1)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 348.715
029B: 81@ = init_object 3915 at 5132.26953 5077.85156 12.177 // object (snowover03) (1)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 348.712
029B: 82@ = init_object 3915 at 5134.62891 5090.84766 12.177 // object (snowover03) (1)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 348.712
029B: 83@ = init_object 3915 at 5128.87891 5143.32422 12.177 // object (snowover03) (1)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 87.252
029B: 84@ = init_object 8650 at 5105.48828 5226.22168 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 90.0
029B: 85@ = init_object 8650 at 5135.95215 5226.22168 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 90.0
029B: 86@ = init_object 8650 at 5166.4375 5226.22168 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 90.0
029B: 87@ = init_object 8650 at 5169.4375 5226.22168 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 90.0
029B: 88@ = init_object 8650 at 5186.25684 5209.58984 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 0.0
029B: 89@ = init_object 8650 at 5186.25684 5179.10645 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 0.0
029B: 90@ = init_object 8650 at 5186.23633 5149.97168 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 0.0
029B: 91@ = init_object 8650 at 5169.89844 5133.48047 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 270.0
029B: 92@ = init_object 8650 at 5139.40918 5133.48047 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 270.0
029B: 93@ = init_object 8650 at 5125.91699 5133.50098 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 270.0
029B: 94@ = init_object 8650 at 5108.12695 5118.96289 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 348.8
029B: 95@ = init_object 8650 at 5102.20996 5089.14063 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 348.799
029B: 96@ = init_object 8650 at 5096.31641 5059.38477 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 348.799
029B: 97@ = init_object 8650 at 5092.23535 5038.89258 13.0946 // object (shbbyhswall06_lvs) (7)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 348.799
029B: 98@ = init_object 3578 at 5068.11572 5132.64648 11.2269 // object (DockBarr1_LA) (1)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 0.0
029B: 99@ = init_object 3578 at 5078.38574 5132.64648 11.2269 // object (DockBarr1_LA) (2)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 0.0
029B: 100@ = init_object 3578 at 5088.65332 5132.64648 11.2269 // object (DockBarr1_LA) (3)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 0.0
029B: 101@ = init_object 8555 at 5230.979 5150.54248 29.3962 // object (vgsEcrthse) (1)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 90.0
029B: 102@ = init_object 3452 at 5058.08203 5019.25391 19.9131 // object (bballintvgn1) (1)
0453: set_object 102@ XY_rotation 343.998 0.0 angle 270.0
029B: 103@ = init_object 3452 at 5058.08203 4989.66406 19.9131 // object (bballintvgn1) (1)
0453: set_object 103@ XY_rotation 343.998 0.0 angle 270.0
029B: 104@ = init_object 18228 at 5204.66309 5078.85938 17.4455 // object (cunt_rockgp2_21) (4)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 173.991
029B: 105@ = init_object 18228 at 5164.68164 5075.85938 17.4455 // object (cunt_rockgp2_21) (4)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 155.99
029B: 106@ = init_object 18228 at 5144.19434 5040.12207 17.4455 // object (cunt_rockgp2_21) (4)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 217.989
029B: 107@ = init_object 18228 at 5132.94434 4990.3916 17.4455 // object (cunt_rockgp2_21) (4)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 217.985
029B: 108@ = init_object 18228 at 5097.20801 4955.9082 17.4455 // object (cunt_rockgp2_21) (4)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 143.985
029B: 109@ = init_object 18228 at 5048.22559 4955.9082 17.4455 // object (cunt_rockgp2_21) (4)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 143.981
029B: 110@ = init_object 3915 at 5202.35059 5104.34082 7.6729 // object (snowover03) (1)
0453: set_object 110@ XY_rotation 0.0 40.0 angle 87.248
029B: 111@ = init_object 3915 at 5147.875 5086.34375 10.1729 // object (snowover03) (1)
0453: set_object 111@ XY_rotation 0.0 39.996 angle 125.248
029B: 112@ = init_object 3915 at 5128.63574 5054.60449 7.6729 // object (snowover03) (1)
0453: set_object 112@ XY_rotation 0.0 51.996 angle 165.244
029B: 113@ = init_object 3915 at 5117.64355 5012.37402 7.6729 // object (snowover03) (1)
0453: set_object 113@ XY_rotation 0.0 51.993 angle 165.24
029B: 114@ = init_object 3915 at 5103.89844 4988.63184 7.6729 // object (snowover03) (1)
0453: set_object 114@ XY_rotation 0.0 35.993 angle 165.24
029B: 115@ = init_object 3915 at 5112.64551 4982.38477 7.9229 // object (snowover03) (1)
0453: set_object 115@ XY_rotation 0.0 51.991 angle 137.24
029B: 116@ = init_object 3915 at 5089.16113 4984.13574 5.9229 // object (snowover03) (1)
0453: set_object 116@ XY_rotation 1.486 42.005 angle 87.897
029B: 117@ = init_object 3915 at 5089.16113 4974.88965 11.6729 // object (snowover03) (1)
0453: set_object 117@ XY_rotation 1.483 42.001 angle 87.896
029B: 118@ = init_object 3915 at 5064.42188 4976.63965 12.4229 // object (snowover03) (1)
0453: set_object 118@ XY_rotation 1.483 42.001 angle 63.896
029B: 119@ = init_object 791 at 5150.03906 5069.42285 -6.7615 // object (vbg_fir_copse) (1)
0453: set_object 119@ XY_rotation 358.078 343.991 angle 359.449
029B: 120@ = init_object 791 at 5113.7998 4959.22754 -6.7615 // object (vbg_fir_copse) (1)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 272.0
029B: 121@ = init_object 791 at 5035.82813 4971.72754 -6.7615 // object (vbg_fir_copse) (1)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 214.0
029B: 122@ = init_object 791 at 5192.01367 5079.42969 -6.7615 // object (vbg_fir_copse) (1)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 213.997
029B: 123@ = init_object 18228 at 5198.91504 5288.02246 13.1955 // object (cunt_rockgp2_21) (4)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 307.991
029B: 124@ = init_object 3452 at 5058.0791 5255.92773 19.9131 // object (bballintvgn1) (10)
0453: set_object 124@ XY_rotation 343.993 0.0 angle 270.0
029B: 125@ = init_object 734 at 5078.71143 5255.51709 10.9793 // object (tree_hipoly14) (1)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 0.0
029B: 126@ = init_object 734 at 5180.41602 5257.26855 12.4793 // object (tree_hipoly14) (2)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 214.0
029B: 127@ = init_object 734 at 5152.92969 5105.08594 12.4793 // object (tree_hipoly14) (3)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 213.997
029B: 128@ = init_object 734 at 5094.45508 5073.59961 11.7293 // object (tree_hipoly14) (4)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 213.997
029B: 129@ = init_object 734 at 5097.45313 5103.58984 11.7293 // object (tree_hipoly14) (5)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 85.997
029B: 130@ = init_object 734 at 5099.70703 5130.83301 11.7293 // object (tree_hipoly14) (6)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 317.995
029B: 131@ = init_object 6959 at 5114.9395 5161.7314 12.0105 // object (vegasNbball1) (1)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 0.0
029B: 132@ = init_object 6959 at 5114.93945 5200.96582 12.0105 // object (vegasNbball1) (1)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 0.0
029B: 133@ = init_object 6959 at 5114.93945 5204.71582 11.9901 // object (vegasNbball1) (1)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 0.0
029B: 134@ = init_object 6959 at 5157.92188 5204.71582 11.9901 // object (vegasNbball1) (1)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 0.0
029B: 135@ = init_object 6959 at 5157.92188 5162.48242 11.9901 // object (vegasNbball1) (1)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 0.0
029B: 136@ = init_object 734 at 5099.70703 5155.82324 11.7293 // object (tree_hipoly14) (7)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 231.994
029B: 137@ = init_object 734 at 5098.20703 5183.5625 11.7293 // object (tree_hipoly14) (8)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 103.993
029B: 138@ = init_object 734 at 5097.70215 5210.30371 11.7293 // object (tree_hipoly14) (9)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 23.991
029B: 139@ = init_object 5999 at 5136.34229 5194.97266 30.5227 // object (sunset18_LAwN) (1)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 0.0
029B: 140@ = init_object 6959 at 5157.92578 5183.97266 11.4765 // object (vegasNbball1) (1)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 0.0
029B: 141@ = init_object 6959 at 5146.67676 5206.71191 11.4765 // object (vegasNbball1) (1)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 0.0
029B: 142@ = init_object 7910 at 5122.3379 5130.624 15.3082 // object (vgwestbillbrd11) (2)
0453: set_object 142@ XY_rotation 0.0 180.0 angle 20.0
029B: 143@ = init_object 7910 at 5110.7192 5120.0542 15.3082 // object (vgwestbillbrd11) (3)
0453: set_object 143@ XY_rotation 0.0 180.0 angle 63.196
029B: 144@ = init_object 7910 at 5110.2334 5119.97266 15.3082 // object (vgwestbillbrd11) (4)
0453: set_object 144@ XY_rotation 0.0 359.967 angle 244.394
029B: 145@ = init_object 3578 at 5100.3584 4985.65039 13.7289 // object (DockBarr1_LA) (5)
0453: set_object 145@ XY_rotation 270.0 0.0 angle 0.0
029B: 146@ = init_object 3578 at 5090.3623 4985.65039 13.7289 // object (DockBarr1_LA) (6)
0453: set_object 146@ XY_rotation 270.0 0.0 angle 0.0
029B: 147@ = init_object 3578 at 5080.12305 4985.65039 13.7289 // object (DockBarr1_LA) (7)
0453: set_object 147@ XY_rotation 270.0 0.0 angle 0.0
029B: 148@ = init_object 3578 at 5069.87305 4985.65039 13.7289 // object (DockBarr1_LA) (8)
0453: set_object 148@ XY_rotation 270.0 0.0 angle 0.0
029B: 149@ = init_object 7911 at 5077.9585 4954.4741 36.5082 // object (vgwestbillbrd12) (1)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 180.0
029B: 150@ = init_object 6959 at 5074.7109 5066.2158 10.6301 // object (vegasNbball1) (1)
0453: set_object 150@ XY_rotation 7.0 0.0 angle 0.0
029B: 151@ = init_object 6959 at 5074.7109 5155.2759 10.6301 // object (vegasNbball1) (1)
0453: set_object 151@ XY_rotation 6.998 0.0 angle 0.0
029B: 152@ = init_object 3915 at 5068.2837 5054.0073 9.2922 // object (snowover03) (1)
0453: set_object 152@ XY_rotation 0.0 7.0 angle 270.0
029B: 153@ = init_object 3915 at 5068.2842 5143.0552 9.2922 // object (snowover03) (1)
0453: set_object 153@ XY_rotation 0.0 6.998 angle 270.0
029B: 154@ = init_object 6959 at 5130.7598 5161.73 12.01 // object (vegasNbball1) (2)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 0.0
029B: 155@ = init_object 6959 at 5132.0601 5137.3301 12.01 // object (vegasNbball1) (3)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 0.0

0249: release_model 6959
0249: release_model 3915
0249: release_model 8185
0249: release_model 3452
0249: release_model 18228
0249: release_model 791
0249: release_model 3894
0249: release_model 16601
0249: release_model 8650
0249: release_model 3578
0249: release_model 8555
0249: release_model 734
0249: release_model 5999
0249: release_model 7910
0249: release_model 7911



:exit
wait 0
if
0ADC:   test_cheat "exit"

jf @exit
0ACD: show_text_highpriority "Map closing" time 3000

mission_cleanup
end_Thread
